n this book, the games played in international volunteer labor camps for years have been adapted to the virtual environment with the grant support of the EU Think Civil Program. Due to the Covid-19 outbreak; to meet with its members and target audiences in a virtual environment; Before and during the activities of individuals and NGOs who have to hold their meetings and events in a virtual environment and address different audiences in the virtual environment; the games that aim to enliven the participants, attract their attention, prevent them from getting bored and increase their participation have been compiled.
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